![]() Strange, you have request a free with a NULL pointer, please change that Please warn the developper of Mmg to fix the Bug The debug function TestMalloc has repaired this data. Strange, the number of free was not valid. You try to release the default channel (0), you not allow to do that ! Interestingly there are also mentions about a "Dynamic Mode".ĭeveloper Messages You are not allow to use another group to the default The executable is full with developer messages, error strings and debug texts. It also can be found in an early Rayman 2. The title screen without the "Donald Duck DEMO /1.1" text.Īn unused font, possibly for debugging features. Daisy's icon was later used for Donald's sleeping animation, where a dream cloud appears with her head in the cloud. Gladstone's icon got even updated in the final and went simply unused there too. The little balcony to the room with the golden warp pad is not present.In the final, it was changed to a blue and red theme to present Scrooge McDuck's car. The background was also absent and used a light blue color instead.Many of the enemies had a different model, including the painter and the criminal trash can.Some walls and fences were changed and some lamps were moved around. The electric areas were darker and some planks were thicker.The warp pads had a different animation It changes to black instead of changing back to the gray texture, when entering it.The One-Ups had no animation yet and were static.Some of the unused loading screens from the final are used here.The pause menu had a different background, that still exists in the final game's data.Add extra information regarding the "off-screen" information if that's the case. This may still be true here, on the proto, since the Pause Screen doesn't show the full image in-game. On the final game's data, the string "DDPC991119-v0002" can be found at the top. The golden warp pad was absent in the HUD. The HUD had a more mechanic design that was changed drastically in the final.Only three languages could be selected and Gyro's house looks different and unfinished.Donald Duck Goin Quackers was simply named "Donald Duck Demo" and it also had a simple copyright.The game's executable is 2157 kb in size while the final version is just 681 kb.Though the end of the game informed the player to look forward to Maui's next adventure, there have been no other appearances of Maui Mallard or Cold Shadow in any medium. For the North American versions of the game, all Donald Duck references are omitted for unknown reasons and the main character is only known as Maui Mallard. The game stars Donald Duck under the identity of an anthropomorphic duck detective named Maui Mallard, who adopts the name 'Cold Shadow' when he dresses up in ninja garb. Visitors could play the full game for an unlimited period of time and interact with Attractions Hosts and Hostesses who were available to play against them and share tips and tricks. Three Maui Mallard kiosks were prepared in the Disney Interactive exhibit at the Innoventions plaza of EPCOT. The game premiered for the North American market at Walt Disney World in September 1996. The game was one of the first games to be released under the Disney Interactive Studios label. Despite being the original, the Sega Mega Drive/Genesis version was only released in Brazil and Europe and never saw a North American version due to Nintendo securing an exclusive publishing contract for the game however the Sega Genesis version did eventually see an American release, but only as a Sega Channel exclusive. The game was developed by Disney Interactive for the Sega Mega Dive/Genesis and Microsoft Windows, by Eurocom Entertainment Software for the SNES, and by Bonsai Entertainment Corp. It was ported one last time to the Game Boy in North America in August 1998. ![]() A Microsoft Windows port followed two years later and was released in North America on September 30, 1996. It was also ported by Eurocom Entertainment Software to the SNES and released in North America in November 1996, in Europe on November 28, 1996, and in Japan on December 20, 1996. The game was released in Brazil in 1995 and in Europe on December 8, 1995, for the Sega Mega Drive/Genesis. Donald in Maui Mallard, known as Maui Mallard in Cold Shadow in North America, is a platforming video game developed and published by Disney Interactive.
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